AI Insights · Timothy · April 2022
Top 5 Racing Games on iOS in Ireland - Q1 2022
Discover the performance trends of the top 5 racing games on iOS in Ireland during the first quarter of 2022, featuring insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 racing games on iOS in Ireland showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each game's metrics, based on data from Sensor Tower.
Bridge Race from SUPERSONIC STUDIOS LTD experienced a decline in weekly downloads, starting with 3.1K in late December and dropping to 727 by the end of March. Weekly revenue also saw a downward trend, peaking at $87 in the last week of December and falling to $8 in the final week of March. The game’s weekly active users decreased from 8.8K to 4.8K over the quarter.
Nintendo's Mario Kart Tour had fluctuating weekly downloads, beginning with 2.7K in late December and ending at 657 in late March. Revenue was highest in the first week of January at $958 and then varied throughout the quarter, settling at $204 by the end of March. The game maintained a relatively stable active user base, starting at 12.5K and ending at 8K.
aquapark.io by Voodoo showed an upward trend in weekly downloads, starting at 527 and peaking at 973 in mid-March before dropping to 500 in the last week of the quarter. Revenue remained low, peaking at $14 in the weeks of February 7 and March 7. Weekly active users increased significantly from 3.2K to 4.7K over the quarter.
Race Master 3D - Car Racing from SayGames LTD saw a steady increase in weekly downloads, peaking at 846 in the week of February 21. Revenue fluctuated, reaching a high of $223 in mid-February before dropping to $22 by the end of March. The game’s active users rose from 1.4K in late December to 1.6K by the end of the quarter.
Lastly, F1 Mobile Racing by Electronic Arts had a consistent weekly download rate, starting at 1.3K in late December and ending at 622 in late March. Revenue peaked at $350 in the first week of January and then varied, reaching $251 by the end of March. Weekly active users saw a decline from 4.5K to 2.9K over the quarter.
For more insights and detailed data, visit Sensor Tower.